Shuffle Handicaps

The full Level Up handicap pool: 120 handicaps across 4 levels.

Back to Shuffle League

Every team starts the night at Level 1. Win a game and your team moves up a level, drawing a handicap from that level's pool for the next game. Lose and you stay put. Nights top out at 4 games, so Level 4 is as high as it goes. Handicaps are removed for the playoff bracket.

Every handicap has a code: the level, then its number within that level. 3-7 is the 7th handicap in Level 3. Have feedback? Reference the code so we know exactly which one you mean, like "3-7 is too hard" or "love 1-19."

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1

Level 1: Standard Play

Social and silly handicaps to break the ice, plus a few boosters that give your team a little help.

  • 1-1

    First serve each rotation: guess an opponent's hidden talent - they confirm or deny.

    Icebreaker
  • 1-2

    First serve each rotation: share a fun fact about yourself.

    Icebreaker
  • 1-3

    First serve each rotation: compliment an opponent.

    Banter
  • 1-4

    First serve each rotation: ask an opponent a get-to-know-you question.

    Icebreaker
  • 1-5

    First serve each rotation: share an embarrassing fact about yourself.

    Icebreaker
  • 1-6

    First serve each rotation: reveal a guilty pleasure TV show or song.

    Icebreaker
  • 1-7

    First serve each rotation: ask an opponent a 'would you rather' question.

    Icebreaker
  • 1-8

    First serve each rotation: share your hottest food take.

    Icebreaker
  • 1-9

    Everyone must yell their own name before playing the ball.

    Icebreaker
  • 1-10

    First serve each rotation: tell an opponent what they'd be famous for.

    Icebreaker
  • 1-11

    First serve each rotation: offer an opponent unsolicited coaching advice.

    Banter
  • 1-12

    First serve each rotation: do your best impression of someone on the court.

    Silly
  • 1-13

    First serve each rotation: insult an opponent.

    Banter
  • 1-14

    First serve each rotation: dramatic slow-motion wind-up.

    Silly
  • 1-15

    For each of your subsequent serves, yell the score in a higher tone than the last.

    Silly
  • 1-16

    For each of your subsequent serves, yell the score in a lower tone than the last.

    Silly
  • 1-17

    Royal Court: Players must address their teammates as 'Your Majesty' for the entire game.

    Silly
  • 1-18

    First serve each rotation: make a sound effect as you serve.

    Silly
  • 1-19

    First serve each rotation: tell your worst joke. If anyone laughs, earn a point.

    Silly
  • 1-20

    First serve each rotation: deliver a movie quote before serving.

    Silly
  • 1-21

    First serve each rotation: give the ball a pep talk before serving.

    Silly
  • 1-22

    First serve each rotation: sing a line from a song.

    Silly
  • 1-23

    All players must talk in an accent for the entire game.

    Silly
  • 1-24

    Your server is not allowed to talk until they are out of the server position.

    Communication
  • 1-25

    Your setter is not allowed to talk until they are out of the setter position.

    Communication
  • 1-26

    Everyone must announce what they're about to do before they do it.

    Communication
  • 1-27

    Pick a team catchphrase and yell it before your serve.

    Team Spirit
  • 1-28

    Publicist: After a teammate makes a great play, another teammate must announce why everyone should be impressed.

    Team Spirit
  • 1-29

    Server gets a free re-serve if the serve lands out.

    Booster
  • 1-30

    Free re-serve if the serve hits the net (let rule).

    Booster
  • 1-31

    Serve errors don't count. Side-out but no point awarded to opponent.

    Booster
  • 1-32

    A player may yell 'Corona' before a 4th touch to keep the ball alive.

    Booster
  • 1-33

    Your team gets 4 touches instead of 3 for the entire game.

    Booster
  • 1-34

    Start with a 5-point head start.

    Booster
  • 1-35

    Confusion Replay: if the ball drops untouched or two players collide going for it, call a replay.

    Booster
2

Level 2: Mild Restrictions

Light gameplay restrictions. Many are Fundamentals: habits good teams already have, like calling the ball and talking through the score.

  • 2-1

    Every ball crossing the net must be called 'in' or 'out' by your team.

    Fundamentals
  • 2-2

    Server must call the score loudly before each serve.

    Fundamentals
  • 2-3

    Everyone on your team must repeat the score back after the server calls it.

    Fundamentals
  • 2-4

    Customer Support: When the setter needs help, they must yell, 'Your call is very important to us!'

  • 2-5

    All passes require an audible "mine" or "got it."

    Fundamentals
  • 2-6

    Seam Negotiation: Before serve receive, adjacent passers must loudly and politely negotiate who owns the seam.

    Fundamentals
  • 2-7

    Your team must count your touches out loud. "ONE. TWO. THREE."

  • 2-8

    GPS Setter: The setter must announce their location before every serve, such as 'Setter front-left!'

    Fundamentals
  • 2-9

    The server cannot serve to the same player twice in a row.

  • 2-10

    All players on the team must rotate positions after each side-out.

    Fundamentals
  • 2-11

    EVERY serve, the server must call out the name of the player they are serving to before making contact.

    Fundamentals
  • 2-12

    Setter must call their target's name before setting.

    Fundamentals
  • 2-13

    Up to 3x per game, your opponent can call for an extra rotation before their serve.

  • 2-14

    Server must call which side of the court (left or right) they are serving to before serving.

    Fundamentals
  • 2-15

    Your team must rotate every point, not just on side-out.

  • 2-28

    Uno: At game point, your server must yell 'UNO!' before serving. Forget, and your team loses 2 points.

  • 2-29

    Jeopardy: Every call must be phrased as a question, like 'Is it mine?' or 'What is out?'

    Fundamentals
  • 2-16

    All serves must land in the BACK half of the opponent's court.

  • 2-17

    All sets must be bump sets - no hand setting allowed.

  • 2-18

    Up to 3x per game, your opponent can arrange your team in beer pong formation (play button, straight line, etc.) before their serve.

  • 2-19

    Only your setter is allowed to talk until they are out of the setter position.

    3v3-6v6 only
  • 2-30

    Sardines: Up to 3x per game, opponents pick a corner. Your whole team must start the rally squeezed into it.

  • 2-20

    Up to 3x per game, your opponent can freeze one of your players before their serve. That player cannot move until a teammate touches the ball.

  • 2-21

    All blocks must be performed by female players only.

  • 2-22

    Committee Decision: Your team votes on which opponent to serve to. The server must call out that player's name and serve to them.

  • 2-23

    Server must call which third (left, right, middle) of the court they are serving to before serving.

  • 2-24

    Up to 2x per game, your opponent can name two of your players who must stay within arm's reach of each other for the whole rally.

  • 2-25

    Mandatory Approach: A player sending over an attack must begin behind the attack line before approaching.

  • 2-26

    One player (chosen by your team) must play the entire game in the back row only.

    3v3-4v4 only
  • 2-27

    First serve each rotation must be a sky ball.

3

Level 3: Moderate Restrictions

Tighter gameplay restrictions that change who does what on your team.

  • 3-1

    All attacks (overhand hits) must go cross-court - no line shots allowed.

  • 3-2

    All serves must land in the FRONT half of the opponent's court.

  • 3-3

    The tallest player on your team cannot jump for blocks or attacks.

  • 3-4

    Opposing team picks which half your serves must land in: front/back OR left/right.

  • 3-5

    Cry Wolf: The designated setter must yell 'HELP!' every time the ball comes toward them, whether they intend to take first contact or not.

  • 3-6

    The opposing team chooses one of your players to be the server the entire game.

  • 3-7

    Your team must designate one player who is not your primary setter to set every ball for the entire game.

  • 3-8

    All attacks (hard overhand hits) must be performed by a female player.

  • 3-9

    One of your male players, chosen by the opposing team, is not allowed to jump for the entire game.

  • 3-10

    The opposing team designates your strongest hitter, who must then play defense for the entire game.

  • 3-11

    Secret Setter: The designated setter must change every rotation, but the team cannot announce who it is.

  • 3-24

    Hut, Hut, Hike: First serve each rotation, your setter hikes the ball between their legs to the server, who must hit it over - no catching.

  • 3-25

    Freeze Frame: After you touch the ball, freeze in place until someone else touches it.

  • 3-12

    No Return to Sender: The player who makes first contact cannot send the ball over the net during that rally.

  • 3-13

    All serves from your team must be underhand.

  • 3-14

    Players cannot use the same type of serve twice in a row (must alternate underhand, overhand, jump serve, etc.).

  • 3-15

    The second touch must always be made by your designated setter.

  • 3-16

    All attacks (overhand swings) must go to the BACK half of the opponent's court - no short shots.

  • 3-17

    Your team must alternate which side of the court attacks come from (left side attack, then right side attack, etc.).

  • 3-26

    Red Rover: Up to 3x per game, opponents chant 'Red Rover, send [name] right over!' and that player plays one rally for them.

  • 3-27

    Secret Service: Opponents pick your President, who can't touch the ball. If the ball hits the President, you lose the point.

    4v4-6v6 only
  • 3-28

    Hide and Seek: Up to 3x per game, opponents pick a seeker, who must face the back of the court and count to 10 out loud before playing.

  • 3-18

    Your team cannot block at the net. All players must stay behind the attack line on defense.

  • 3-19

    All attacks must go to the FRONT half of the opponent's court - no long shots.

  • 3-20

    Serve with your non-dominant hand.

  • 3-21

    Receiver Must Finish: The player who makes first contact must also make the third contact that sends the ball over.

  • 3-22

    No attack may travel in a straight line. Everything must be an off-speed shot with visible arc.

  • 3-23

    Every serve, serve backwards or with eyes closed.

  • 3-29

    Penalty Kick: First serve each rotation must be kicked over the net.

  • 3-30

    T-Rex: Opponents pick one of your players, who must keep their elbows tucked to their sides all game.

  • 3-31

    Tag, You're It: Opponents pick who's It. It must touch the ball every possession, and tags a new It each time you score.

    4v4-6v6 only
4

Level 4: Tough Restrictions

The top level. Tough restrictions that take away your best weapons or flip how volleyball works.

  • 4-1

    Your team is not allowed to have any front-row players attack the ball.

    4v4-6v6 only
  • 4-2

    Male players cannot attack balls above the height of the net.

  • 4-3

    All of your team's hits over the net must be with a closed fist (a 'dink' or 'knuckles').

  • 4-4

    Only one of your players can play the ball in the FRONT half of the court.

  • 4-5

    Only one of your players can play the ball in the BACK half of the court.

  • 4-6

    ALL serves must be a sky ball.

  • 4-7

    All attacks must be pokes or roll shots - no hard spikes.

  • 4-8

    No player on your team is allowed to jump.

  • 4-9

    Your team's designated setter is not allowed to cross in front of the 10-foot line.

  • 4-10

    All serves must be underhand jump serves.

  • 4-11

    No overhand contact at all. Bumps and body only.

  • 4-12

    Your team is only allowed two touches to get the ball back over the net.

  • 4-13

    Same-Player Ban: No player may contact the ball twice during the same possession.

  • 4-23

    Hut, Hut, Hike: Every serve, your setter hikes the ball between their legs to the server, who must hit it over - no catching.

  • 4-14

    All attacks must land within 3 feet of the sidelines - no middle shots.

  • 4-15

    Your team must set every ball backwards (setter facing away from target).

  • 4-16

    All sets must be with one hand.

  • 4-17

    All attacks must be one-handed and off your non-dominant hand.

  • 4-18

    All overhand sets must be directed to the antenna (extreme angle sets only).

  • 4-19

    Opponent's Playbook: Before each rally, the opposing team chooses the required contact sequence, such as Player A → Player B → Player C.

  • 4-20

    One of your three hits must be without using your hands.

  • 4-21

    All players on your team must jump when contacting the ball.

  • 4-22

    No Repeat Contact Type: The team cannot use the same contact type twice during one possession - for example, two forearm passes.

  • 4-24

    Penalty Kick: Every serve must be kicked over the net.

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